![]() ![]() What a beginner needs to know isn’t how to execute a long combo, but how to land the first hit consistently. Old hands call this the “neutral” (because neither fighter has a clear advantage) or “poking” stage of the game. No matter the game, players are always maneuvering to get into the best position to stick out an attack and smack the opponent. ![]() You don’t need to see boxes in your head while you’re playing, but it helps. The cool characters and beautiful animations of fighting games dress up, but also hide, the battling geometry at the core. When red strikes green - and note that in this screenshot, the boxes just barely miss, although the 3D models touch - that’s a hit.īut nobody’s really interested in taking up Box Fighter as a hobby. The blue and green boxes represent the characters’ bodies, and the red boxes represent the attack area. With the help of a mod (courtesy of Altimor), we can see the “ hitboxes” that lie underneath every animation in Guilty Gear Xrd Rev 2. It’s not just about trying to hit each other - it’s about hitting each other in the right place. Arc System WorksĪfter all, that’s what every fighting game is, once you look under the hood. ![]() Hitboxes in action in Guilty Gear Xrd Rev 2. In Koihime, as in its inspiration, two players pace back and forth trying to poke each other with sticks. (I do love baroque games like Blazblue Cross Tag Battle, though,) It’s a simple game, reminiscent of the earliest Samurai Shodown titles. Koihime isn’t made in the modern mold with 30 characters, 50-hit combos and a million unique systems. A fighting game beginner needs to get acquainted with the essential skills they can take to any other game they decide to play. ![]()
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